Dweghom
Conquest tokens (36pc)
36 total tokens for use in First Blood or The Last Argument of Kings gameplay. This set includes 7 different designs: 10 Wound Markers, 8 Conquest Markers. 5 Draw Event Markers, 5 Casualty Markers, 5 Broken Markers, 2 Reinforcement Line Markers, and 1 Supremacy Marker. These come in a box for transport. #conquest #tokens #first #blood #markers #box
€14,50
Dweghom 5th Anniversary Supercharged Starter
A Supercharged 1 player starter ready to play a game of First Blood or The Last Argument of Kings. This Dweghom set is loaded with a complete stand of the Fireforged, 2 Stands of Initiates Ironclad Drake and it's Hold Raegh Rider. Each starter set will have a well built First Blood army as well as a great beginning set to play a game of Last Argument of Kings. Included in this set are quick start guides for First Blood II and TLAOK II, along with all assembly instructions, a great path of Conquest guide, a 5th Anniversary Decal and Measuring Tool, an EA Paper Map and all necessary command cards, bases and stands. How they play: Dweghom armies are slow, tough, and implacable as one might expect of their ancestry. However what truly makes them unique is their magic. With access to fantastic combat magic and defensive spells Dweghom are capable of being an elemental hurricane on the battlefield throwing out walls of fire, slowing enemies down by turning the very earth they stand upon against them. Combined with very powerful, elite infantry and strong specialized non-infantry choices to round out the army, Dweghom players tend to decide where they want to go on the table and relentlessly carve a path there no matter the odds. Box Contents ● 1 Raegh Drake Rider● 1 Ironclad Drake● 24 Initiates/Wardens● 12 Fireforged ● 36 Infantry Bases and the required Stands● 1 Monster Base and Stand● 7 Command Cards● Conquest: The Last Argument of Kings Quick Start Guide● Conquest: First Blood Quick Start Guide● Dweghom Path of Conquest Brochure● Assembly Instructions● 5th Anniversary Measuring Tool● Foldable paper Map of EA● 5th Anniversary Logo Decal Product Information ● Assembly: Required● Box size: 30.5x17x19.5cm; 1520grs● Material: Plastic, Resin● Scale: 38mm #dweghom #conquest #supercharged #starter #set #2024
€152,00
Dweghom Tempered Sorcerer
Lore All Dweghom possess, in varying degrees, some affinity to the Primordial Elements of Fire and Earth but those among them that actually wield sorcerous power are invariably tremendously powerful in either one, or both, Elements. This is the direct result of the labors of their Tempered ancestors who sought to master and control the raging forces of War’s Prison. What these Ancestors could not foresee, however, was the lack of control over these powers that the Dweghom display. Their control is so limited, in fact, and their power so great, that gifted Dweghom are doomed to die, consumed by their own gift. Knowing this, it comes as little surprise that at the heart of a Tempered Sorcerer’s quest for power, one will ultimately always find the pursuit of control. This is what the Tempered believe they surrendered that fateful day they broke War’s prison: control of their power, control of themselves, control of their future. And it is all of these things that they struggle to regain. The Tempered hierarchy places very little value on raw power, but rather focuses on control. It comes as little surprise that almost invariably the leaders of the Tempered Forges are Steel Shapers, for, by the Tempered, they are considered to be the pinnacle of the Dweghom race, as well as its salvation. Below them are those Sorcerers who have managed to balance their Elemental powers but are still in the process of combining them, the Magmancers. Below even them, stand the Sorcerers, who are still struggling to control their gifts, the Geomancers and Pyromancers. Box Contents ● 1 Resin Miniature ● 1 Base ● 1 Command Card Product Information ● Assembly: Required.● Box size: 7.4x10.4x3.7cm; 50grs● Material: Resin● Scale: 38mm, Miniature Height: 4.4cm In Game Role ● Battlefield Role: Character● Class: Light● Type: Infantry #conquest #tempered #sorcerer #dweghom
€24,70
Dweghom Hellbringer Drake
Following the defeat of the Dragons, it has long been a common practice among the Dweghom Holds to capture and break the lesser draco-forms to service. These drakes haul the Hellbringer Cannons, weapons designed to hunt and kill dragons and level cities - as well as anything else unlucky enough to find itself in its line of fire. Plastic components. Contents: 4 Miniatures ‣ 1 Hellbringer Drake with alternative head ‣ 3 Riders 1 Round Base (100mm) 1 Base Tray 1 Command Card Miniatures are supplied unpainted and assembly is required. Assembly: Required. Box size: 3030x6cm; 410grs Material: Plastic Let op dit is medium size in 38mm (hoogte 15cm, lengte ruim 25cm en breed 15cm) dus een stevig formaat! #conquest #hellbringer #drake #dweghom #lizard
€123,50
Dweghom Dragonslayers (dual kit)
Box Contents ● Dual Kit. Contains 12 Plastic Miniatures (Hold Thanes/Dragonslayers, with the option of making their respective command models)● 3 Plastic Infantry Stands● 12 Bases● 2 Command Cards Product Information ● Assembly: Required.● Box size: 30x15x6cm; 410g● Material: Plastic● Scale: 38mm, Miniature Height: 4.4cm In Game Role ● Battlefield Role: Heavy Infantry, Anti-Armor● Class: Heavy● Type: Infantry Lore: Clad in armor forged in a bygone age when dragon fire was the greatest threat to a warrior, every vulnerable part of a Dragonslayer is covered in alloys not seen since the breaking of the world. The weapons they bear were those used by their Ancestors to pierce the nigh invulnerable hides of the Elder Dragons. Forged from adamantine and now quenched in dragon blood, no mortal armor could hope to withstand a blow. Dragonslayers are entrusted with the greatest heirlooms of their Hold, weapons that are part of the living memory of their people’s greatest trial and triumph. Only the greatest of Thanes could hope to aspire to the rank of Dragonslayer, and no single Dweghom, not even the eldest Mnemancers, has the standing to recommend the elevation of a Thane to their ranks: they must rather be chosen by the unanimous acclaim of their peers; their valor and prowess so indisputable that even the greatest of the Dweghom warriors would not contest their ascendance to this elite force. #conquest #dragonslayers #Hold Thanes #dweghom #dual #kit
€38,00
Conquest infantry bases (3 pair)
Package Contents 12 Infantry Bases. Dimensions: 27mm per base. 3 Infantry Stands. Domensions: 66mm x 66mm per stand. You can use these bases for your proxy as well. #conquest #package #contents #infantry
€6,00
Dweghom Herald Of Stone
Lore There are a few gifted Dweghom who reach a state of balance with their Element without formal Sorcerous training. Exalted amongst the Ardent, the Heralds of Stone are paragons whose mere presence in a Dweghom formation is enough to enhance their defense against all attacks from the foe. Box Contents ● 1 Resin Command Upgrade Miniature● 1 Infantry Plastic Base Product Information ● Assembly: Required. ● Box size: 3.7x7.4x10.4cm; 114grs● Material: Resin● Scale: 38mm, Miniature Height: 4cm In Game Role ● Battlefield Role: Command Upgrade● Type: Infantry #conquest #Herald of stone #dweghom
€19,00
Dweghom Hellbringer Sorcerer
Box Contents ● 1 Resin Character Miniature● 1 Infantry Plastic Base Product Information ● Assembly: Required. ● Box size: 7.4x10.4x3.7cm; 50grs● Material: Resin● Scale: 38mm In Game Role ● Battlefield Role: Character● Class: Medium● Type: Monster Lore When the Dweghom turned on their creators it was their affinity for sorcery and metallurgy that allowed them to create weaponry capable of threatening even creatures as mighty as the Dragons. Hellbringer Socerers are the custodians of this ancient craft and even to this day ride the debased descendants of their ancestral enemies, ready to rain down hell on their unsuspecting opponents. !! deze sorcerer past dus juist op de Hellbringer Drake !! #conquest #hellbringer #sorcerer #wizard #lizard
€23,70
Dweghom Steelforged
Some Dweghom manifest so much of their Elemental Gift, they must master it or be consumed by it. Few Have the skill, will or dedication needed to become Sorcerers. In fact, most Dweghom elect to install techno sorcerous grafts that allow them to harmlessly vent their excess power. Steelforged pilots are recruited from amongst these individuals who possess a Gift for both Elements: their excess Primordial Fire and Earth channeled through their grafts and into these towering steel automata. Countless foes have been cut down expecting a lumbering clanking behemoth, only to be confounded by the speed and power of these deadly automata. How they Play The Steelforged are the Dweghom’s answer to the age old question of “quantity or quality of Attacks?”. With the Flux-Powered Rule Steelforged are capable of switching from one mode of Attack to the other whilst their naturally high Defense stats allows them to withstand even the most violent of onslaughts! Box Contents ● 3 Plastic Miniatures ● 3 Cavalry Stands● 3 Bases ● 1 Command Card Product Information ● Assembly: Required.● Box size: 10.8x15.5x4cm; 150g● Material: Plastic● Scale: 38mm In Game Role ● Battlefield Role: Restricted Brute● Class: Medium● Type: Brute #steelforged #dweghom # #conquest #medium #brute
€57,00
Conquest Monster base (1 pair
Package Contents 1 Monster Base. Dimension: 100mm. 1 Monster Stand. Dimension: 110mm x 110mm. You can use these bases for your proxy as well. #conquest #package #contents #monster
€6,00
Conquest cavalry bases (3 pair)
Package Contents 3 Cavalry Bases. Dimensions: 54mm per base. 3 Cavalry Stands. Dimensions: 66mm x 66mm per Stand. You can use these bases for your proxy as well. #conquest #package #contents #cavalry
€6,00
Dweghom Ardent Kerawegh
Lore As a faction based on the exaltation of freedom, the Ardent struggle mightily with the questions of leadership and organization, particularly as the roles and influence of the Mnemancers is rather limited within their creed. The Ardent are organized around authoritative individual figures, who have been elected by their peers and subordinates to lead. These are almost universally powerful and popular warriors, whose exploits command the respect of their peers. While few hard-and-fast rules exist on the requirements and procedures of leadership amongst the Ardent, one thing is clear: to lead amongst the Ardent, one must not merely have undergone the Dheukorro, the Descent, but must fully embrace it as a way of life. Exemplars of the Ardent creed, the Kerawegh have gone farther and deeper than any living Dweghom in the Dheukorro: they have reached the very gates of War’s Primordial prison. Refusing the dark call of that promethean threshold, the Kerawegh find in their devotion to kin and creed the strength to turn back to the surface. Acclaimed by their fellow Ardent, the respect they command among their fellows naturally pushes them into positions of leadership in their anarchic creed. Mighty warriors in their own right, the Kerawegh are a terror on the field not for their skill at arms, but rather for their ability to channel the faith and fervor of their brethren into harsh battlefield miracles. These savage miracles they are capable of invoking are not taught as there is nothing that resembles a church or structured faith amongst the Kerawegh. They are gifts earned at the very end of their Descent, on the very threshold of Wars primordial prison. Those few amongst the Kerawegh who care to speak of their new-found powers almost invariably describe how the clamor of war that all Dweghom hear throughout the Descent rises to a crescendo the closer one gets to War’s prison. Standing before the Gates, they are assailed with the din of a hundred concurrent battles despite being miles underground. The wisest amongst them suspect that these are the sounds of every battle and combat being fought on the surface, somehow echoing in the threshold of War’s demesne. But what all of them will agree upon is that some portion of their own soul or psyche is moved to respond to these brutal rhythms. Upon their return, they find themselves so intricately attuned to the din and clamor of battle that they are somehow capable to project that dreadful power onto those around them. Their already impressive martial prowess is heightened by the song of war, making them an unstoppable force whether in offence or defense. Allies who heed their call are exhilarated by cadence of battle, each blow and cry granting them a reprieve or an opening they can exploit, while a Kerawegh’s foes hear only the screeching cries of breaking arms and the screams of the fallen, a discordant sound that saps their will to fight. Box Contents ● 1 Resin Miniature ● 1 Base ● 1 Command Card Product Information ● Assembly: Required.● Box size: 7.4x10.4x3.7cm; 50grs● Material: Plastic● Scale: 38mm, Miniature Height: 4.1cm In Game Role ● Battlefield Role: Character● Class: Medium● Type: Infantry #conquest #Ardent #Kerawegh #dweghom
€24,70
Dweghom Tempered Steelshaper
Lore For many in the Tempered Caste, the Steelshaper represents the pinnacle of Dweghom development, but the sad truth is that none of those who aspire to this lofty title and incredible achievement truly understands what the transformation entails. When a Dweghom sorcerer achieves such mastery over his power that he can control both primordial affinities, he is capable of ascending to a higher understanding of the powers he commands. This much is understood by all who walk the path of the Sorcerer, and is the source of the raw power that Magma Sorcerers can command. The mistake they make is in believing that mixing these primordial elements is anything like melding them. Only a small fraction of Sorcerers ever attain this level of mastery over the Elements, with most simply stopping upon achieving mastery over Magma. The comfortable lie one might chose to believe in is that most Sorcerers simply lack the touch of genius needed to achieve such complete control. The most perceptive amongst those who speak to these Master Sorcerers might see the real reason hiding behind their gruff demeanors and overwhelming Elemental power: fear. These eldest and most accomplished of Sorcerers are amongst the few living creatures that regularly interact with the Steelshapers. They are also among the few who can see past the awe they inspire and truly grasp the changes this final transformation brings. On the surface, it becomes impossible to tell where their armor begins and where their flesh ends. Their voices echo hollow and their eyes stare expressionless. They clearly possess a terrifying genius and an unparalleled mental capacity, which they fixate relentlessly on problems about one of their alien interests or an experimental project, to which they ceaselessly devote themselves. Their power itself is entirely alien, different in both invocation and effect from the raw elemental might they wove before. Still, it is none of those things that bring fear to the elder Sorcerers. It is not even the sheer, daunting weight of responsibility that hangs from Steelshaper shoulders, as almost all the functions within a Dweghom Hold and all the works of the Temple Forge depend on their unique and brilliant innovations, a weight they seem to bare seamlessly with borderline indifference. It is simply that the Elders fear these beings are no longer Dweghom. While none argue with their effectiveness on the battlefield, few can understand the sorceries they bring to bear. Those who can grasp the faintest edges of the power a Steelshaper possesses would be rightfully puzzled by the notion that an army containing one might be defeated or even challenged, for their control over metal is total. Those who have questioned a Steelshaper on this issue invariable receive the same, flat and unexplained answer: Balance is needed. Box Contents ● 1 Resin Miniature ● 1 Base ● 1 Command Card Product Information ● Assembly: Required.● Box size: 7.4x10.4x3.7cm; 50grs● Material: Resin● Scale: 38mm, Miniature Height: 4cm In Game Role ● Battlefield Role: Character● Class: Medium● Type: Infantry #conquest #tempered #Steelshaper #dweghom
€24,70
Dweghom Fireforged
Lore The Fireforged are a military force composed of those Dweghom who possesses a strong affinity for fire, but not enough power of discipline to become a Sorcerer. Ostensibly guards to the Forge Temples of the Tempered, along with the Stoneforged and Steelforged, their gifted nature and implanted shunts give the Forged units a unique advantage on the field of battle: the use of enhanced exoskeletons and weaponry. Unlike their Stoneforged brethren, the exoskeleton of the Fireforged is focused simply on the delivery and containment of their main armament: the Blast Cannon. Based on a scaled down design of the Hellbringer Cannons used to hunt the greatest of dragons, the Blast Cannons draw and shape the uncontrolled gift of their Dweghom users to generate powerful directional blasts of superheated flame capable of puncturing even the heaviest of plate at a hundred paces. Their powered exoskeletons enhance their strength, allowing the Fireforged to remain mobile on the field of battle despite the weight of the Blast Cannon to deliver their powerful blasts where most needed. More than capable in close combat, the Fireforged can then follow up a devastating salvo with a savage charge, or easily fend off light units and skirmishers, allowing their heavy weaponry to be employed at bringing down the most heavily armored of foes. Box Contents ● Contains 12 Plastic Miniatures (includes a command model) ● 3 Plastic Infantry Stands ● 12 Bases ● 1 Command Card Product Information ● Assembly: Required.● Box size: 30x15x6cm; 410g● Material: Plastic● Scale: 38mm, Miniature Height: 4.1cm In Game Role ● Battlefield Role: Medium Infantry, Ranged, Anti-Armor● Class: Medium● Type: Infantry #conquest #fireforged #dweghom
€38,00
Dweghom Tempered Steelshaper 5th anniversary remix
Box Contents ● 1 Resin Miniature● 1 Infantry Base● 1 Command Card Product Information ● Assembly: Required.● Material: Resin● Scale: 38mm In Game Role Battlefield Role: Character Type: Infantry Lore: This is a 5th Anniversary, highly crafted and sculpted resin remix edition to update the look of this most important character to the Dweghom army. The eldest and most accomplished of Sorcerers are amongst the few living creatures that regularly interact with the Steelshapers. They are also among the few who can see past the awe they inspire and truly grasp the changes this final transformation brings. On the surface, it becomes impossible to tell where their armor begins and where their flesh ends. Their voices echo hollow and their eyes stare expressionless. They clearly possess a terrifying genius and an unparalleled mental capacity, which they fixate relentlessly on problems about one of their alien interests or an experimental project, to which they ceaselessly devote themselves. Their power itself is entirely alien, different in both invocation and effect from the raw elemental might they wove before. Still, it is none of those things that bring fear to the elder Sorcerers. It is not even the sheer, daunting weight of responsibility that hangs from Steelshaper shoulders, as almost all the functions within a Dweghom Hold and all the works of the Temple Forge depend on their unipue and brilliant innovations, a weight they seem to bare seamlessly with borderline indifference. It is simply that the Elders fear these beings are no longer Dweghom. While none argue with their effectiveness on the battlefield, few can understand the sorceries they bring to bear. Those who can grasp the faintest edges of the power a Steelshaper possesses would be rightfully puzzled by the notion that an army containing one might be defeated or even challenged, for their control over metal is total. Those who have questioned a Steelshaper on this issue invariable receive the same, flat and unexplained answer: Balance is needed. How They Play: Ascended to a place of power that questions their very nature as Dweghom, the Steelshapers bend the elements to their will as if they were an extension of their own self. The steelshaper commands the elemental construct part of the Dweghom forces - their advance covered by devastating torrents of Fireforged's sorcerous fire!
€23,75
Dweghom Stoneforged
Box Contents ● 1 Plastic Monster Miniature● 1 Monster Base and Stand● 1 Alternative Rider Head● 1 Command Card Product Information ● Assembly: Required● Material: Plastic● Scale: 38mm, Height: 19.5cm In Game Role ● Battlefield Role: Restricted Heavy Monster● Class: Heavy● Type: Monster Lore: The reemergence of Yshkerdos from his presumed death has thrown the Tempered Caste of the Dweghom into disarray. Acknowledged as one of the greatest geniuses of his age, his unorthodox approach to sorcery and its craft revolutionized the field in a society that does not particularly enjoy revolutions or innovations. His ascension to Steel Shaper and presumed death relieved many of his peers who were alarmed at his notions. His sudden reemergence astride a stone behemoth whose revolutionary crystal matrices can be used to channel both Earth and Fire essence has alarmed many of his peers… but no so much that they have not copied his creation and brought it more in line with orthodox Dweghom society, granting the Tempered Caste a powerful new protector in the form of the Stone Forged. How they Play: Well-armored and incredibly resistant to spells and ranged attacks, the Stoneforged is bound to contest Objective Zones while feeding on resonating elemental potency to enhance its offensive capabilities. Its true capabilities, however, skyrocket when a Steelshaper rides this elemental monstrosity into battle.
€123,50
Dweghom Magmaforged (Dual Kit)
Box Contents ● Dual Kit. Contains 12 Plastic Miniatures (Flame Berserkers/Magmaforged, with the option of making their respective command models)● 3 Infantry Plastic Stands● 12 Bases● 2 Command Cards Product Information ● Assembly: Required.● Box size: 30x15x6cm; 300gr● Material: Plastic● Scale: 38mm In Game Role ● Battlefield Role: Restricted Infantry● Class: Medium● Type: Infantry Lore: All Dweghom have an affinity to the elements of earth and fire. Some possess enough to walk the path of the Sorcerer, bending these elements to their will, while most others possess only enough to be a danger to themselves and others. The Tempered Sorcerers have long sought to both harness and mitigate these tendencies in the dweghom race. The Magma Forged are among their latest successes: allowing the unbalanced and uncontrolled interaction between fire and earth power to power Magma, a lesser form of the balanced mastery of Metal, with enough control that the wielder is not immediately reduced to a pile of smoldering bones and charred flesh. The fumes and heat produced from this process are channeled outwards, generating a powerful field that both weakens the foe and innervates the wielder making him impervious to damage as his foes wither and melt around him. How they play: The Magmaforged are the more heavily armored brethren of the Flame Berserkers, focusing on following up on the Berserkers' advance and tasked with holding onto the territory the Berserkers cleared before them.
€38,00
Dweghom Flame Berserkers (Dual Kit) 5th Anniversary Remix
Box Contents ● Dual Kit. Contains 12 Plastic Miniatures (Flame Berserkers/Magmaforged, with the option of making their respective command models)● 3 Infantry Plastic Stands● 12 Bases● 2 Command Cards Product Information ● Assembly: Required.● Box size: 30x15x6cm; 300gr● Material: Plastic● Scale: 38mm In Game Role ● Battlefield Role: Mainstay Infantry● Class: Light● Type: Infantry Lore: Among the Ardent, Flame Berserkers are a small brotherhood who, gifted beyond their peers with the raw power of the Element of Fire, do not seek to master or tame it, but rather embody it. For most, this transition happens during the Dheukorro, the Descent, the trail of passage all Ardent must complete to prove their devotion. None speak of what happens in the deep, but when they return they are changed: their bodies sport crude implants that compensate for those losses they have suffered to foe or flame, while their obsidian arms and what little armor they bear are impervious to the flame and heat they generate. In their mind, the trade is a favorable one: life for glory, time for worth. It is this, above all the other overwhelming advantages, that make Flame Berserkers such a terrifying foe to face. Only when one faces them on the field of battle can one truly grasp that behind the swirling flames and red-hot flurry of axes, lies a being that has consciously chosen self-immolation over survival; destruction over preservation; the death of their foes at the price of their own. How they play: Driven by pure aggression and fiery determination the flame berserkers rush ahead of the main force to make short work of most enemy Light and Medium Regiments. Unleash these powerful warriors during the opening stages of a game but be careful to not waste their potential on unimportant targets!
€38,00
Dweghom Mnemancer Apprentice
Box Contents ● 1 Resin Officer Miniature● 1 Infantry Plastic Base Product Information ● Assembly: Required. ● Box size: 3.7x7.4x10.4cm; 114grs● Material: Resin● Scale: 38mm In Game Role ● Battlefield Role: Officer● Type: Infantry Lore: Such is the prestige and Aghm of the position of Hold Raegh, that even the eldest of Mnemancers begrudgingly concede that his deeds must be recorded. Sending even the most junior of their members to witness and record the Raegh’s actions in combat is a tremendous boon to an ambitious warlord. Warriors under his command will fight like men possessed, refusing to take a single backward step while under the merciless gaze of history personified.
€24,70
Dweghom Hold Ballistae / Hold Warriors
Box Contents ● Dual Kit. Contains 12 Plastic Miniatures (Hold Warriors/Hold Ballistae, with the option of making their respective command models)● 3 Plastic Infantry Stands● 12 Bases● 2 Command Cards Product Information ● Assembly: Required.● Box size: 30x15x6cm; 410g● Material: Plastic, Miniature Height: 4cm In Game Role ● Battlefield Role: Light Infantry, Ranged, Anti-Armor● Class: Light● Type: Infantry Lore: It is a testament to the harshness and potential dangers of military advancement, the fact that the bulk of Dweghom warriors have stepped off the advancement track and committed themselves to a lifetime of military service. The sword and shield remain the traditional equipment of these warriors. On the other hand, battle with a flying opponent quickly cured the Dweghom of preconceptions against ranged combat. The ballistae were the first ranged weapon developed to combat dragons and remain a powerful instrument of death against lesser foes, their ease of production and repair making them a staple of the Hold armories. Be they shield-bearing warriors or ballistae specialists, when one encounters unranked Hold Warriors, he will mostly be facing hardened veterans who have devoted their life to military service. The small percentage who are not lifelong servicemen, however, trade battlefield experience for ambition and ruthlessness, making them just as dangerous on the field of battle.
€28,50
Dweghom Wardens (dual kit)
Box Contents ● Dual Kit. Contains 12 Plastic Miniatures (Initiates/Wardens, with the option of making their respective command models) ● 3 Plastic Infantry Stands ● 12 Bases ● 2 Command Cards. Product Information ● Assembly: Required.● Box size: 30x15x6cm; 410g● Material: Plastic● Scale: 38mm In Game Role ● Battlefield Role: Line Infantry● Class: Medium● Type: Infantry Lore Amongst the most dangerous and fanatical of the Ardent are the Wardens, those Dweghom who have taken it upon themselves to protect their Holds from those dangers that might arise from the primordial Depths. Giving their lives over to an endless cycle of conflict and violence, these warriors have made combat a way of life, relishing the opportunity to fight on the surface. #conquest #wardens #dweghom #dual #kit
€38,00
Dweghom Raegh Drake Rider
While the greatest standing a Dweghom Warrior can attain is that of Hold Raegh, not all Raeghs are equal. The greatest amongst them are granted the title of Bergont Raegh and granted the honour of taking the hold’s own banner into battle atop the back of the only creature strong enough to bear its weight: the Ironclad Drake. So powerful and deep is this honour, that this honour persists beyond death, his remains riding to battle atop the Ironclad Drake until another might match his achievements and claim his title. How they Play: Riding an Ironclad Drake is the supreme symbol of Aghm. A Hold Raegh who has achieved such feats to earn the right to ride a Drake seeks only more formidable and larger adversaries. Such a Raegh merely needs direction towards the nearest monster or any other seemingly "unyielding" obstacle. Box Contents ● 1 Resin Miniature● 1 Infantry Base● 1 Command Card Product Information ● Assembly: Required.● Material: Resin● Scale: 38mm
€24,70
Dweghom Flame Berserkers
Box Contents ● 12 Plastic Miniatures (with the option of making 2 Command models),● 3 Infantry Plastic Stands● 12 Bases● 1 Command Card Product Information ● Assembly: Required.● Box size: 30x15x6cm; 410gr● Material: Plastic● Scale: 38mm, Miniature Height: 4.5cm In Game Role ● Battlefield Role: Anti- Infantry● Class: Light● Type: Infantry Lore: Among the Ardent, Flame Berserkers are a small brotherhood who, gifted beyond their peers with the raw power of the Element of Fire, do not seek to master or tame it, but rather embody it. For most, this transition happens during the Dheukorro, the Descent, the trail of passage all Ardent must complete to prove their devotion. None speak of what happens in the deep, but when they return they are changed: their bodies sport crude implants that compensate for those losses they have suffered to foe or flame, while their obsidian arms and what little armor they bear are impervious to the flame and heat they generate. In their mind, the trade is a favorable one: life for glory, time for worth. It is this, above all the other overwhelming advantages, that make Flame Berserkers such a terrifying foe to face. Only when one faces them on the field of battle can one truly grasp that behind the swirling flames and red-hot flurry of axes, lies a being that has consciously chosen self-immolation over survival; destruction over preservation; the death of their foes at the price of their own.
€28,50
Dweghom Ironclad Drake
Clad in a shell of Dweghom-worked steel, an Ironclad Drake is a primordial incarnation of battle. Its already tough hide has been covered in thick iron plates, its vulnerable head and neck encased in steel. Warlike and proud like no other race, it should come as little surprise that the Dweghom have taken to displaying the might and prowess of their hold and history from the back of these powerful beasts. The greatest warriors among their kind, the Hold Raeghs, can often be seen riding these lumbering beasts, their swaying gait making the banners hanging from it ripple even as their roars drown the din of battle. This set arrives to you with three different posable heads so you can customize your warrior. Be sure to add the Raegh Drake Rider for added game play benefit (sold separately) How they Play: These formidable beasts are utilized in battle as mounts, and even after their rider's demise, they persist in their unending servitude, bearing the body and colors of their eternal master. In the Dweghom culture, "eternal" often means "until the next Dweghom rises with enough Aghm to claim this magnificent beast as their own mount." This notion alone motivates Dweghom in the presence of such a creature to fight with unmatched zeal, amplifying the ferocity of Dweghom attacks to unparalleled heights. This isn't even considering the presence of a powerful, fully-armored Drake wreaking havoc on enemy front lines. Box Contents ● 1 Plastic Monster Miniature● 1 Monster Stand● 1 Monster Base● 1 Command Card Product Information ● Assembly: Required● Box size: 30x30x6cm; 300gr● Material: Plastic● Scale: 38mm, Miniature Height: 18.1cm In Game Role • Battlefield Role: Restricted Monster• Class: Heavy• Type: Monster
€123,50
Dweghom Inferno Automata
Lore The steel and stone bodies of an Inferno Automaton encase a raging furnace that burns the smoldering remains of a beast of Destruction. Weakened by defeat, this demonic spirit is bound to the towering metal frame, infusing the Automaton with the cruel intellect and unfettered aggression of this tortured spirit. Steel and stone warp and buckle under the baleful influence of this infernal passenger, granting the Inferno Automata their demonic visages and cruel claws. Powered by its furnace and driven by the cruel intellect that permeates it, the Inferno Automata is a terror on the battlefield whose piston driven limbs can propel their incandescent bodies across the battlefield with blistering speed. Once in combat the demonic nature of the spirit that inhabits it becomes readily apparent as they rend those opponent who survive the blistering heat and toxic fumes of its furnace limb from limb, growling and hissing with pleasure throughout the entire grisly affair. Box Contents ● 3 Plastic Miniatures ● 3 Cavalry Stands● 3 Bases ● 1 Command Card Product Information ● Assembly: Required.● Box size: 30x15x6cm; 410g● Material: Plastic● Scale: 38mm, Miniature Height: 8.8cm In Game Role ● Battlefield Role: Light Brute, Fast, Anti- Light Infantry● Class: Light● Type: Brute #conquest #inferno #automata #dweghom
€45,60
Dweghom Hold Raegh
Lore To behold a Hold Raegh on the field of war is to witness a Paragon of his craft at the very pinnacle of his prowess. To rise to the position of Raegh, a Dweghom must reach a value of Aghm determined by the Mnemancers of each hold (considering the population, productivity, history and achievements of the Hold in question) while surpassing all others. In a society as militarized as the Dweghom, there is only one path that can lead to such heights: the craft of war. In the early stages of his prospective career, an aspiring candidate earns his Aghm directly: feats of arms and valor at the trials, and later the field of battle. Box Contents ● 1 Plastic Miniature ● 1 Base ● 1 Command Card Product Information ● Assembly: Normal.● Box size: 7.4x10.4x3.7cm; 50grs● Material: Plastic● Scale: 38mm In Game Role ● Battlefield Role: Character● Class: Heavy● Type: Character, Infantry #conquest #hold #raegh dweghom #
€24,70
Dweghom Initiates (dual kit)
Box Contents ● Dual Kit. Contains 12 Plastic Miniatures (Initiates/Wardens, with the option of making their respective command models) ● 3 Plastic Infantry Stands ● 12 Bases ● 2 Command Cards. Product Information ● Assembly: Required.● Box size: 30x15x6cm; 410g● Material: Plastic● Scale: 38mm In Game Role ● Battlefield Role: Line Infantry● Class: Medium● Type: Infantry Lore All Dweghom honor the Deukhorro, the Descent of their Ancestors into the fiery core of War’s prison. None take it as far as the Ardent who actively re-enact it. Initiates are those prospective members of the Ardent Creed who band together to take part in battles to gain some experience before exposing themselves to the real danger of the Deukhorro. Be they shield-bearing warriors or ballistae specialists, when one encounters unranked Hold Warriors, he will mostly be facing hardened veterans who have devoted their life to military service. The small percentage who are not lifelong servicemen, however, trade battlefield experience for ambition and ruthlessness, making them just as dangerous on the field of battle. #conquest #initiates #dweghom #dual #kit
€38,00