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Return of the Witch Lord HeroQuest Expansion
Revisit and delve deeper into the rich story of the HeroQuest dungeon crawling adventure game. With the Return of the Witch Lord expansion, players work together to destroy the Witch Lord, who hides from the light of day with his army of the undead. Players can immerse themselves in the fantasy with the stunning artwork, 16 detailed miniatures, full-color tiles, and 10 exciting quests not seen in the initial HeroQuest Game System. (Requires HeroQuest Game System to play. Sold separately.) The game has limitless replayability, and you can also build their own quests and create their own stories. Gather friends together for an exciting night of tabletop gameplay in an epic battle of good and evil. The game is for 2-5 players, ages 14 and up. •EXCITING EXPANSION PACK: Expand your HeroQuest Game System with the Return of the Witch Lord Quest Pack. (Requires HeroQuest game system to play. Sold separately.) •THE ADVENTURE CONTINUES: The cards and booklets feature incredible artwork that takes players' imaginations into a mysterious underground world filled with monsters, deadly traps, and more •ADD TO YOUR COLLECTION OF MINIATURES: This tabletop board game expansion includes 16 beautifully detailed unpainted miniatures: 8 skeletons, 4 mummies, and 4 zombies •INCLUDES 10 EXCITING QUESTS: The Return of the Witch Lord expansion includes full-color tiles, artifact cards, and quests that players haven't seen in previous editions of the HeroQuest Game System •LIMITLESS REPLAYABILITY: This expansion gives you more opportunities to delve deeper into the HeroQuest game, and adds to the replayability. Players can also create their own stories and build their own quests •Ages 14 and up •2 to 5 Players •Includes Quest book, 16 miniatures (8 skeletons, 4 mummies, 4 zombies) cardboard tile sheet of game tiles, 2 dungeon doors, 14 game cards, and instructions. (Requires HeroQuest Game System to play.) #hero #quest #Return #witch #lord #avalon #expansion #set
€39,95
SnapShip Tactics Deluxe Starterbox
The Starter Box includes everything you need to start playing 1v1 or solo against an AI ship. With 8 unique ship builds, and over 100 individual plastic pieces, you'll have everything you need to construct your perfect ship! The DeLuxe box is packed with extra's not available in retail, once it's gone it's gone. 8 Chassis Cards and 24 AI Cards 28 Part Cards 10 Custom Dice 2 Heavy Duty Flight Stands 2 Hull and Evasion Trackers 2 Plastic Move tools Terrain, ID, and Missile Tokens 30 Energy and Heat Cubes 3 Range Rulers The Deluxe version adds: 2 Acrylic Range Rulers 16 Extra Plastic Parts 17 Pilot and Part Cards 6 Alternate Art Chassis Cards Sticker Sheet Let op dit is de meeste uitgebreide versie van die spel! Let op: door de zeer gelimiteerde en tijdelijke oplage van deze De Luxe editie box kun je deze alleen AFHALEN in onze winkel in Papendrecht (3351HM) #snap#ship #tactics #deluxe #edition #starter #box
€155,00
Vampire The Masquerade Chapters The Ministry Expansion
Vampire: The Masquerade — CHAPTERS core game boasts 4 expansion packs. Each unlocking a new character who will join the main campaign, adding rules for the new clan as well as the unique powers of their Blood to be used throughout your adventure. These additional characters each come with 2 playable solo chapters, allowing you to discover more about their circumstances that brought them to the city and what’s truly at stake in the shadows of Montreal…This is the expansion of The Ministry Contents: 1 Double Sided Tile 1 Character Board & Sheet 1 40mm Miniature 30+ Cards & Tokens 2 Playable Scenarios Vampire: The Masquerade – CHAPTERS is a campaign game which includes, as part of the rich narrative and story arc, many immersive scenarios that adapt to your playing style. Depending on your approach and decisions, you will impact the story and experience a custom adventure. As an “RPG in a box”, you will experience advanced dialogue possibilities, deep investigation sequences, and powerful combats. Play up to 4 players. No game master required! Choose your character, make your decisions, gain experience points and level-up over time. Vampire: The Masquerade – CHAPTERS is set in Montreal city, after the fall of the Sabbat. An old threat looms from the underground and leads you to an epic hunt through the city of black faith. The game is a mature and visceral experience based on several branching mechanisms. Your decisions in the game may have consequences (good or bad); the difference is thin in the World of Darkness. All along the campaign, your Status and Masquerade level will be tracked, influencing the course of your experience. Fully replayable, the story can be played again from different angles, with new characters and different choices. Vampire: The Masquerade – CHAPTERS is the perfect association between classic tabletop RPGs and cooperative board games. Its freedom of choice, character evolution, tactics, storytelling and inventory are highly inspired by RPGs. Beautiful artwork, miniatures, strategy, game mechanics and usability are inspired by our favorite board games. Most of the scenarios can be approached in many ways. Players will resolve situations and complete scenarios the way they want to! Choose a physical approach and focus on combat or a social approach prior to dialogue. Investigation will often help you make the right choice. Some guards can be charmed, intimidated, punched, avoided or blackmailed. There is always another way! Which one fits your coterie? #vampire #the #masquerade #chapters #rpg #strategic #story #driven #campaign #expansion #ministry
€34,00
Vampire The Masquerade Chapters Banu Haqim Expansion
Vampire: The Masquerade — CHAPTERS core game boasts 4 expansion packs. Each unlocking a new character who will join the main campaign, adding rules for the new clan as well as the unique powers of their Blood to be used throughout your adventure. These additional characters each come with 2 playable solo chapters, allowing you to discover more about their circumstances that brought them to the city and what’s truly at stake in the shadows of Montreal…This is the expansion of Banu Haqim, Contents: 1 Double Sided Tile 1 Character Board & Sheet 1 40mm Miniature 30+ Cards & Tokens 2 Playable Scenarios Vampire: The Masquerade – CHAPTERS is a campaign game which includes, as part of the rich narrative and story arc, many immersive scenarios that adapt to your playing style. Depending on your approach and decisions, you will impact the story and experience a custom adventure. As an “RPG in a box”, you will experience advanced dialogue possibilities, deep investigation sequences, and powerful combats. Play up to 4 players. No game master required! Choose your character, make your decisions, gain experience points and level-up over time. Vampire: The Masquerade – CHAPTERS is set in Montreal city, after the fall of the Sabbat. An old threat looms from the underground and leads you to an epic hunt through the city of black faith. The game is a mature and visceral experience based on several branching mechanisms. Your decisions in the game may have consequences (good or bad); the difference is thin in the World of Darkness. All along the campaign, your Status and Masquerade level will be tracked, influencing the course of your experience. Fully replayable, the story can be played again from different angles, with new characters and different choices. Vampire: The Masquerade – CHAPTERS is the perfect association between classic tabletop RPGs and cooperative board games. Its freedom of choice, character evolution, tactics, storytelling and inventory are highly inspired by RPGs. Beautiful artwork, miniatures, strategy, game mechanics and usability are inspired by our favorite board games. Most of the scenarios can be approached in many ways. Players will resolve situations and complete scenarios the way they want to! Choose a physical approach and focus on combat or a social approach prior to dialogue. Investigation will often help you make the right choice. Some guards can be charmed, intimidated, punched, avoided or blackmailed. There is always another way! Which one fits your coterie? #vampire #the #masquerade #chapters #rpg #strategic #story #driven #campaign #expansion #banu #haqim
€34,00
Vampire The Masquerade Chapters Hecata Expansion
Vampire: The Masquerade — CHAPTERS core game boasts 4 expansion packs. Each unlocking a new character who will join the main campaign, adding rules for the new clan as well as the unique powers of their Blood to be used throughout your adventure. These additional characters each come with 2 playable solo chapters, allowing you to discover more about their circumstances that brought them to the city and what’s truly at stake in the shadows of Montreal…This is the expansion of Hecata, Contents: 1 Double Sided Tile 1 Character Board & Sheet 1 40mm Miniature 30+ Cards & Tokens 2 Playable Scenarios Vampire: The Masquerade – CHAPTERS is a campaign game which includes, as part of the rich narrative and story arc, many immersive scenarios that adapt to your playing style. Depending on your approach and decisions, you will impact the story and experience a custom adventure. As an “RPG in a box”, you will experience advanced dialogue possibilities, deep investigation sequences, and powerful combats. Play up to 4 players. No game master required! Choose your character, make your decisions, gain experience points and level-up over time. Vampire: The Masquerade – CHAPTERS is set in Montreal city, after the fall of the Sabbat. An old threat looms from the underground and leads you to an epic hunt through the city of black faith. The game is a mature and visceral experience based on several branching mechanisms. Your decisions in the game may have consequences (good or bad); the difference is thin in the World of Darkness. All along the campaign, your Status and Masquerade level will be tracked, influencing the course of your experience. Fully replayable, the story can be played again from different angles, with new characters and different choices. Vampire: The Masquerade – CHAPTERS is the perfect association between classic tabletop RPGs and cooperative board games. Its freedom of choice, character evolution, tactics, storytelling and inventory are highly inspired by RPGs. Beautiful artwork, miniatures, strategy, game mechanics and usability are inspired by our favorite board games. Most of the scenarios can be approached in many ways. Players will resolve situations and complete scenarios the way they want to! Choose a physical approach and focus on combat or a social approach prior to dialogue. Investigation will often help you make the right choice. Some guards can be charmed, intimidated, punched, avoided or blackmailed. There is always another way! Which one fits your coterie? #vampire #the #masquerade #chapters #rpg #strategic #story #driven #campaign #expansion #hecata
€34,00
Nemesis Lockdown Stretch goals
Nemesis Lockdown is a standalone expansion to the hit Board Game Nemesis (BGG rank overall #33, thematic #10). It builds on the tense, cinematic experience Nemesis is known for, adding even more opportunities for emergent, dramatic gameplay. Become an unlikely survivor, locked in an underground base with something terrifying. Turn up your paranoia, as you try to guess what other players are up to, or what the contingency plan is. Work to learn the weaknesses of your nemesis – or run like hell. Switch off the lights in someone’s lab section. Take a dangerous trek to the outside bunker. And whatever you do, be ready for unexpected! The game comes with all the components needed for a cinematic Sci-Fi horror experience and doesn't require the Nemesis Core Box. Nemesis: Lockdown offers 1-5 player semi or full co-op experience that takes around 90-120 minutes and will be different every run! This stand-alone expansion also works with majority of the previous Nemesis content: other Alien races and most of the characters. This stretch goal was part of a complete kickstarter box and contains. - New Alien Race - Chytrids: 20 figures (6 Saprobes, 5 Living Fungus, 8 Chytrids Archeri, 1 Chytrids Queen), 15 spore tokens, tray, tokens, and cards - IT Specialist & Xenobiologist Character Packs -12 Plastic Door Tokens - 13 Cardboard Injury Counters - Mars Rover Plastic Token - Space Raccoon 1st Player Marker - Community Variety Pack - 3 Extra Special Cards - Untold Stories #3 Comic Book Warning to play this stretch goal expansion you need Nemesis Lockdown! Boardgamegeek rating: 8.8 #nemesis #lockdown #stand #stretch #goals #alone #cooperative #kwapinski
€95,00
Nemesis Lockdown
Nemesis Lockdown is a standalone expansion to the hit Board Game Nemesis (BGG rank overall #33, thematic #10). It builds on the tense, cinematic experience Nemesis is known for, adding even more opportunities for emergent, dramatic gameplay. Become an unlikely survivor, locked in an underground base with something terrifying. Turn up your paranoia, as you try to guess what other players are up to, or what the contingency plan is. Work to learn the weaknesses of your nemesis – or run like hell. Switch off the lights in someone’s lab section. Take a dangerous trek to the outside bunker. And whatever you do, be ready for unexpected! The game comes with all the components needed for a cinematic Sci-Fi horror experience and doesn't require the Nemesis Core Box. Nemesis: Lockdown offers 1-5 player semi or full co-op experience that takes around 90-120 minutes and will be different every run! This stand-alone expansion also works with majority of the previous Nemesis content: other Alien races and most of the characters. Boardgamegeek rating: 8.6 #nemesis #lockdown #stand #alone #cooperative #kwapinski
€144,95
Mysterium
English From 10 years old 30mn to 1h 2 to 7 player(s) In the 1920s, Mr. MacDowell, a gifted astrologist, immediately detected a supernatural being upon entering his new house in Scotland. He gathered eminent mediums of his time for an extraordinary séance, and they have seven hours to contact the ghost and investigate any clues that it can provide to unlock an old mystery. Unable to talk, the amnesic ghost communicates with the mediums through visions, which are represented in the game by illustrated cards. The mediums must decipher the images to help the ghost remember how he was murdered: Who did the crime? Where did it take place? Which weapon caused the death? The more the mediums cooperate and guess well, the easier it is to catch the right culprit. In Mysterium, a reworking of the game system present in Tajemnicze Domostwo, one player takes the role of ghost while everyone else represents a medium. To solve the crime, the ghost must first recall (with the aid of the mediums) all of the suspects present on the night of the murder. A number of suspect, location and murder weapon cards are placed on the table, and the ghost randomly assigns one of each of these in secret to a medium. Each hour (i.e., game turn), the ghost hands one or more vision cards face up to each medium, refilling their hand to seven each time they share vision cards. These vision cards present dreamlike images to the mediums, with each medium first needing to deduce which suspect corresponds to the vision cards received. Once the ghost has handed cards to the final medium, they start a two-minute sandtimer. Once a medium has placed their token on a suspect, they may also place clairvoyancy tokens on the guesses made by other mediums to show whether they agree or disagree with those guesses. After time runs out, the ghost reveals to each medium whether the guesses were correct or not. Mediums who guessed correctly move on to guess the location of the crime (and then the murder weapon), while those who didn't keep their vision cards and receive new ones next hour corresponding to the same suspect. Once a medium has correctly guessed the suspect, location and weapon, they move their token to the epilogue board and receive one clairvoyancy point for each hour remaining on the clock. They can still use their remaining clairvoyancy tokens to score additional points. If one or more mediums fail to identify their proper suspect, location and weapon before the end of the seventh hour, then the ghost has failed and dissipates, leaving the mystery unsolved. If, however, they have all succeeded, then the ghost has recovered enough of its memory to identify the culprit. Mediums then group their suspect, location and weapon cards on the table and place a number by each group. The ghost then selects one group, places the matching culprit number face down on the epilogue board, picks three vision cards — one for the suspect, one for the location, and one for the weapon — then shuffles these cards. Players who have achieved few clairvoyancy points flip over one vision card at random, then secretly vote on which suspect they think is guilty; players with more points then flip over a second vision card and vote; then those with the most points see the final card and vote. If a majority of the mediums have identified the proper suspect, with ties being broken by the vote of the most clairvoyant medium, then the killer has been identified and the ghost can now rest peacefully. If not, well, perhaps you can try again... For the psychics 54 psychic cards 6 intuition tokens 6 sleeves 36 clairvoyance tokens 6 clairvoyance level markers 1 clairvoyance track 4 progress boards 1 clock board For the ghost 1 game screen 84 vision cards 54 ghost cards 6 ghost tokens 6 culprit tokens 3 crow markers 1 sand timer Boardgamegeek rating: 7.3 #mysterium #cooperative #adventure
€42,95
Wildlands
English From 14 years old 30mn to 1h 2 to 4 player(s) The great Darkness has fallen, and the Empire with it. The arcane crystals which once powered entire cities were shattered, and the darkness was destroyed by the magics unleashed. All that remains are the lawless ruins known as the Wildlands, and the shards of the crystals that have been strewn across them. Now a few souls, the brave and the desperate, seek the shards to harness their power for their own ends. Take control of one of four factions, from the spell-slinging Mages' Guild or the nimble Gnomads to the versatile Lawbringers or the hard-hitting Pit Fighters. Each brings their own playstyle, with unique decks of action cards determining their abilities on the battlefield, so plan your tactics carefully. Dash through the ruins to grab the crystals you so desperately desire or focus your efforts on taking out the opposition - but take care, danger may be lurking in the darkness… In the Wildlands, opportunity awaits… if you fight for it. 20 unique miniatures 20 Character Cards 120 Action Cards 4 Faction sheets 40 Battlefield Cards Double Sided Playing Board Counters & Tokens Boardgamegeek rating: 7.3 #wildlands #osprey #games #boardgame #miniatures
€60,00